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PostMouse Game

posmouse

Postmouse is a puzzle platforming game made in Unreal 4 created by The Critters Collective at The Animation Workshop, 2021-2022. As the Pipeline Supervisor I was responsible for researching, documenting and streamlining the pipeline for the team. I also took on the role as CG generalist during the production - creating 3D assets, light baking and set dressing.

Link to steam https://store.steampowered.com/app/2273550/Postmouse/

Responsibilities

Concept

Modelling

Sculpting

Texturing
Shading

Lighting

Look Development

Collisions

Software

Unreal Engine 4

Photoshop

Maya

Zbrush

Substance Designer

Substance Painter

designer

Tillable textures from the game - created in substance designer

Making of - Postmouse

Old town

A personal project made in Unreal 4, 2021. This was the first time I worked in Unreal engine and my goal was to get to know the software while creating a cinematic environment.  My second learning objective in this was to create the stone path which is the first Substance designer texture I've created. The look is inspired by a street in my hometown, Falkenberg, in Sweden.

Foliage by Project Nature.

Responsibilities

Layout
Modelling

Texturing

Shading

Rendering

Compositing

Software

Unreal Engine 4

Photoshop

Premiere Pro
Maya

Substance Painter

Substance Designer

OldTownStill1
OldTown_Cover.png
CobbleStone.png
CobblestoneDiffuse
CobblestoneHeight
CobblestoneNormal
CobblestoneAO.png
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