Julia Forsman
cg artist | generalist

PostMouse Game

Postmouse is a puzzle platforming game made in Unreal 4 created by The Critters Collective at The Animation Workshop, 2021-2022. As the Pipeline Supervisor I was responsible for researching, documenting and streamlining the pipeline for the team. I also took on the role as CG generalist during the production - creating 3D assets, light baking and set dressing.
Link to steam https://store.steampowered.com/app/2273550/Postmouse/
Responsibilities
Concept
Modelling
Sculpting
Texturing
Shading
Lighting
Look Development
Collisions
Software
Unreal Engine 4
Photoshop
Maya
Zbrush
Substance Designer
Substance Painter





Tillable textures from the game - created in substance designer
Making of - Postmouse
Old town

A personal project made in Unreal 4, 2021. This was the first time I worked in Unreal engine and my goal was to get to know the software while creating a cinematic environment. My second learning objective in this was to create the stone path which is the first Substance designer texture I've created. The look is inspired by a street in my hometown, Falkenberg, in Sweden.
Foliage by Project Nature.
Responsibilities
Layout
Modelling
Texturing
Shading
Rendering
Compositing
Software
Unreal Engine 4
Photoshop
Premiere Pro
Maya
Substance Painter
Substance Designer








